Game Economics
Last updated
Last updated
There are 15 tradable goods in the game. To buy a good, players have to be in the city. Players can trade any in-game goods with WISL. Trading fees will be applied while players trade goods with WISL. In each trade, 2/1000 treasury fees will be applied to transaction. Game fees will be transferred to the game treasuries and the treasury will be used as Cities' WISL wallet.
In-game goods are listed below;
Wood
0.1
Paper
0.25
Alcohol
0.2
Iron
0.5
Plastic
0.7
Gas
0.6
Agriculture
1
Aluminium
1.4
Medicine
1.5
Silver
1.7
Spice
1.5
Olive
2.4
Jewelry
2.7
Gold
3
Gem
4
Note: The table above shows the testnet values for now. Real data will be displayed in a tool online. Each city has its' own liquidity. Players can see the liquidity on the trading screen as a three-colored bar. If the city liquidity is low, high volume trades create more price impact. Price impact will be displayed on the item trading screen.