> For the complete documentation index, see [llms.txt](https://docs.whaleislands.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.whaleislands.com/game-mechanics/instant-events.md).

# Instant Events

While users are roaming on the sea, random events may occur. These events can result in good things like finding a treasure as well as bad things like storms. There are sections and sub-sections in the game. Instant events will mostly affect the related sub-section. Sub-sections are in different size for each instant event. Users are not able to see the sub-sections borders but each instant event has it's own effect. Instant events are listed below;

| Event      | Good/s                       | Price Affect |
| ---------- | ---------------------------- | ------------ |
| Storms     | agriculture, spice and olive | Increase     |
| Pirates    | gold                         | Increase     |
| Earthquake | wood and iron                | Increase     |
| Treasure   | gem                          | Decrease     |

* Negative affect means, affected cities will use/consume the goods. Therefore, the prices will go up instantly in affected cities.
* Positive affect means, the amount will be added to cities storage. Therefore, the prices will go down instantly in affected cities.

![](https://1860290614-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FYOriaFFwJs4YzKDYxe78%2Fuploads%2FWwcoQNGPDN7E2jIcbXof%2Fss2.png?alt=media\&token=55f0c79b-e721-4ec6-8486-42af467c53d3)

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