Market Agents
Last updated
Last updated
Agents will inform players about the needs of a city. Players use this market data to trade goods. Players are not able to see the market data for any city except the ported city.
A player can have 3 merchants to give better trading decisions. The player cannot have multiple market agents in a city.
Merchant attributes are explained below:
Trade Power: Each agent will make passive income from every trade in the attached city. The passive income amount depends on the trade power of the agent. %0.1 of each trade value will be transferred to the whole agents in the particular city. The calculation formula is: Trade value: 100 + total traded WISL amount Passive income in the city: 30000 * (trade value / all cities trade value) * (agent trade power / total trade power of all players' agents) * (Embargo OR Agreement affect)
Safe: Safe determines the maximum amount of the WISL an agent can hold until the user collects the WISL. When the player collects the WISL, the safe will be cleared and the agent can continue to collect from the market. If the safe is full, the agent will not get passive income from trades in the city.
Network: Each agent has different network access. The provided data depends on the network attribute of the agent. Network attribute is being calculated as a percentage. If the network attribute is 15, this means the agent will have 15% of the market data. There are 15 in-game goods. 15% network means the agent will have 2 products' prices.
Speed: Speed defines how fast an agent moves on the way. The higher speed attribute means the higher speed.
Players can promote the attributes of the agents by using WISL. Used WISL will be transferred to the treasury. An agent can has maximum 400 stats in total (safe is calculated by dividing 10).
When a player upgrades an attribute, the player should wait to promote again until the cooldown ends.